walljumper: (♫There was a place; a little town)
Talon ([personal profile] walljumper) wrote2016-04-27 02:21 pm
Entry tags:

Application - Drift Fleet

OUT OF CHARACTER:
Name/Handle: Ceti
Contact: [plurk.com profile] heliel
Reference: Myself, obviously /preens
Other characters: Qing-Yuan Zhu [personal profile] shoujoreject

IN-CHARACTER:
Character name: Talon Greyshire
Character journal: [personal profile] walljumper
Series name: N/A
Canon notes: It's a D&D world but otherwise N/A

Species: Human

History: Talon's life has been largely 'normal', for an adventurer. Slightly less so for a farmboy, which is what he was for most of his childhood. He grew up that way in a relatively small town, nestled in a valley near the capital city of his country. It was a simple life, and one that didn't require a lot of learning - everything was repetitive and boring. He heard stories all the time of mages and rogues and heroes, all kinds of people who went out every day and saved their world. As a youth, he never had any of that - even the books that he so enjoyed were a rarity, and with him barely knowing a knight from a monk, he didn't really have much luck in trying to figure out how to break out of that mundane life.

Then again, when you're oblivious and impulsive, you do things like running off to join the military. Especially when your best friend-slash-possibly-girlfriend eventually tells you she's worried your home's going to get attacked. At all of thirteen, full of bravado and fire and a lack of planning, he had declared that he would go become a guard, and somehow get himself stationed where he could protect her.

When you're also so upbeat and oblivious that you irritate the ENTIRE GUARD, though, you don't last as a knight. Even if you are one of the best fighters they have. They tolerated Talon for a little over two years thanks to his skills, then set him out and asked (in considerably less polite terms) that he never return to being a knight, ever.

What's a guy to do in that situation? Well, if you're Talon, the answer is “become a HERO!!!!” (Didn't he have a best friend at home, or something…? Oh well.) By that point, he'd started coming into his strength and moving from someone who wanted to just help people to someone who wanted to test his mettle. Adventuring meant that Talon could use his skills to help others, fight strong creatures and people, and just change up his adventuring partners when they got tired of him.

They got tired of him often. Most anyone would, when you were adventuring with someone who was more likely to literally walk headfirst into a trap than wait for your party's rogue to check for them. And how he kept talking about things no one said, then getting confused when they looked at him funny. Truly, the boy must have taken too many hits to the head. (Fourth wall? What on Eyrion?)

Still, he was a strong enough ally when push came to shove. In a world full of magic and monsters, having someone with you who could go toe-to-toe with the nastiest of them was invaluable - and Talon was someone who did so without complaint or a second thought. In one group, he helped them win against a coven of witches who were sacrificing the citizens of nearby townships in order to summon Larina, Goddess of violence. In another, he sought out a band of monks whose prowess as fighters was unprecedented, and in fighting them learned quite a lot about the limitations of his abilities. There were many such scuffles - alongside fights with simple bandits and monsters, naturally - that he came out of surprisingly healthily.

That was his reputation, for the most part. The powerful warrior with zero sense of self-preservation. “Adamantine Talon,” one of his fighter allies called him; that was the closest thing to a nickname he ever got. He reveled in that fact – and the fighter that had given it to him? Well, they ended up having a very brief, VERY impulsive romp in the woods. Experimentation, and all, between two impulsive men. Trysts of that nature weren't new for Talon, either, as some part of his foolish act seemed to charm a great portion of those he was around.

That group was also one of the ones he stayed around the longest. Still, when the time came for him to leave it was without complaint – Talon wanted nothing more, at that point, than to see the whole world and all its monsters and people, and then to do the same in all the other realms. Helping people along the way was a great bonus, of course.

He'd never expected to see some of the things he has. Ruins, temples, dark altars and their ilk – those are normal fare for an adventurer. Going to the ocean floor in an emergency crash-landing while riding in a gnomish submarine? Not so normal. Helping the merfolk living on that ocean floor? Definitely not normal. In the course of just two years, he'd managed to see all those and more.

In fact, that stint on the ocean floor led to him joining a particular group of adventurers who were trying to stop a centuries-old cult from summoning Siltiel, a demigod who was trying to gain enough mortal followers to procure the strength to overthrow his father - who is the high lord of the abyss. It was one of the highlights of his life, traveling with them, as in doing so he came into contact with a huge number of quirky characters, strong fighters, and terrifying monsters.

Talon was never the singular protagonist, as it were, but the world is dotted with instances of his intervention - even if they don't know it by name. In the handful of years he's been traveling, he's touched the lives of dozens of individuals and almost as many full countries - often across such broad swaths of land that it seems impossible that he could have done so within the amount of time that had passed.

All in all, though, that's been Talon's life. Wandering the world, meeting people, being a hero. Never, ever going back to his hometown. (DO YOU EVEN REMEMBER YOU HAVE A HOMETOWN, SIR?)

Personality: What do you get when you combine a shounen protagonist, a farmboy, and a dash of magic? You pretty much get Talon.

Talon is, at his core, a good guy. He spends his life working hard and being happy – to the point that it's almost impossible to get him down. He's not loyal to law, nor is he particularly against it, just towing the line in favour of the protection of others. His sense of justice is more in line with “what makes everyone happy” rather than “what is morally good/just.”

On the surface, he doesn't seem to create strong bonds with people. This isn't because he doesn't want to – it's just because he's so flighty and unattached to the world as a whole. As seen with his best friend on the farm – nothing, even teenage love, can keep him from doing exactly what he wants. If he's made up his mind about leaving or doing any one thing, that's what he's going to do. If what he wants to do is going to kill him? Well, it had better try really hard, because he's going after it headlong anyway.

He thinks of pretty much everyone as a friend. It doesn't matter how long he's known them – until they become an irrevocable enemy, they're a friend. Every single one of his adventuring partners, all the guards he worked with in his short stint as a knight, his family and friends on the farm. Because of this happy-go-lucky attitude, most people do find it somewhat difficult to stay mad at Talon.

His enthusiasm is something to be admired, as well as something people are a little terrified of. Talon isn't afraid to die – the way he throws himself wholesale into fighting anything that comes along, anything he thinks will be a worthwhile opponent, exemplifies this. If he's in danger, that's fine – it just means he has to try harder. He honestly believes that as long as he has someone to fight for, he's almost invincible. (Though he often says he is in fact invincible, he doesn't actually believe it, per se.)

There's also a part of him that craves the solidarity and finality of lasting connections – it shows itself mostly in the very end of his travels, when he ends up in an adventuring group with a woman who can look past his flaws and want to continue traveling with him. Though he doesn't really consciously recognize it, it starts to shape him into something slightly more “presentable” as a person – he starts to be less interested in traveling outside of where his ally Halley is and more interested in her being a part of his hare-brained schemes. If she fights it more than with token hesitation, Talon usually relents to not do something.

When it comes to loyalty, you won't find many with more of it than Talon. Unfortunately, he lacks loyalty for any one person, and more loyalty toward the people as a whole he calls friends and allies. Because of this, he takes a lot of interest in the state of friendships or relationships on the whole between his friends. It wouldn't be the first time he barged in on someone's personal space to see why they weren't getting along with another person he cares about.

Though it's usually quickly overwritten by his happy-go-lucky attitude and enthusiasm, Talon does occasionally falter to bouts of sadness and upset. He doesn't like seeing the people he cares about hurt – it's part of why he jumps in before trap-checkers and even barbarians. Because he knows he's a lot more durable than most, he risks himself more. If he has a span of faltering emotion that lasts more than a minute or two, it's usually when he's alone – and usually brought about because two of his friends are fighting. This is the case whether the two ever got along or not.

When he has a strong opinion of something, it's difficult to sway him, largely because he puts his whole being into everything. Very few people have, with a lot of time and effort, been able to sway him away from a flawed ideal – and not one of them has been able to convince him that he should be worried about the motives of his friends, no matter how far they hold him from that title.

That said, often to the dismay of his allies, Talon is predictably gullible. If you bring up someone who needs saving or fame and fortune or even just strong monsters, you basically have him wrapped around your finger. He's eager to prove himself against whatever he can. This is partly because of his enthusiasm and ideals, and partly because he's aware that his personality is somewhat off-putting – so on some level, he wants to be recognised as something worthwhile, someone important somehow. Even if that recognition is only in passing, or by someone who has no real interest in him, that's fine with him.

Abilities:
-Master swordsman, focused in greatswords
-Durable to almost superhuman levels
-mild, unpredictable fourthwalling - mostly he just comments on things that aren't actually said at random, or provides foreshadowing that makes him sound a little like a lunatic
Augment Skillset: Security
Sample: Auslosen log - it's AU, but his core personality is the same; I can write up a non-AU sample if needed!